We are excited to present a new project created by our students: the Fahrenheit Boxing Gym.
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Initially, the goal was to create a typical sports gym in Unreal Engine 5, complete with exercise machines, dumbbells, barbells, and other equipment. However, the participants decided to turn it into fan art based on the scene from Fahrenheit: Indigo Prophecy and add some dark storytelling elements.
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For some students, this was their first time participating in the creation of a complex scene, and they did an amazing job.
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The total time for the project was a little less than 3 months:
2 weeks for pre-production, blocking out the scene and the main props
1.5 months for creating assets
3 weeks for lighting, post-processing, and polishing the assets
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Credits:
https://www.artstation.com/freshkkkaa
Environment and level art, material art, texture art (environment assets and most of the props, vertex paint), decal creation and arrangement, scene polishing, additional help with prop modeling and uvs, creating squat rack asset (all aspects)
https://www.artstation.com/andrejka
Environment and level art, environment modeling and uvs, prop arrangement in UE, setting up static and motion cameras, RGB mask texturing in UE5, help with props modeling and uvs, creating Scott bench, training mats (all aspects)
https://www.artstation.com/ghost11god
Technical art, importing reference scenes from original game into UE5 project using RTX Remix, setting up project configuration, setting up optimisation, setting up rendering, base shader development, decal shader development
https://www.artstation.com/morita_daily
Prop arrangement in UE, texture setup in UE, responsible for creating leg exerciser and wall bars (all aspects)
https://www.artstation.com/peplum
Lighting art, rendering, giving feedback on the scene, art consultations and additional art direction, transparent shader setup, decal and vertex color help, creating lamps and water container (all aspects)
https://www.artstation.com/igor_bezrukov
Production management, pipeline planning, giving feedback on the props and the scene, responsible for creating boxing gloves, bag, dummy mannequin (blocking, sculpting and modeling), boxing ring, ladder, punch walls, makiwara and trophy cups (all aspects)
https://www.artstation.com/swaq_1211
Responsible for creating weight plates, plate rack, bottles, jar, water container, equipment mats, windows, frames, bars, stool (blockout, modeling, UV), fire extinguisher (modeling, UV), bench press (topology correction, UV)
https://www.artstation.com/molibder
Creation of dumbbells, dumbbell rack (blockout, modeling, UV), bench press (blockout, modeling), table, bench, boxing ring (blockout)
https://www.artstation.com/vasiliy_matveev
Butterfly machine (blockout, modeling, UV)
https://www.artstation.com/andyzarn
Modeling of punch bags and boxing ring blocking
https://www.artstation.com/borismartirosian
Proxy box modeling of the scene at early stage, Scott bench blocking, mid-poly modeling and UVs of the fire alarm
https://www.artstation.com/hammerxxl
Bench (modeling), table (modeling, UV, texturing)
https://www.artstation.com/kostantin_ctm
Bucket blocking and modeling
https://www.artstation.com/sate
finding references, setting up lighting for the draft scene, and helping to form an idea into the final image during the pre-production stage.
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Hogdragen
Blockout of the door
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Tatiana_shdw
Blocking of the fire extinguisher
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Special thanks to our mentors
https://www.artstation.com/elen-art
https://www.artstation.com/grim
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Main reference and concept art:
https://www.artstation.com/artwork/qoEaa
Additional assets:
Sofa (geometry only) from free furniture pack from Next Level 3d props (UE marketplace)